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Thread Statistics | Show CCP posts - 62 post(s) |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
260
|
Posted - 2012.06.05 11:33:00 -
[1] - Quote
Rengerel en Distel wrote:Hey, sorry we've been hogging up all your time trying to get you to fix something we didn't want released yet. I'm sure most people would have been fine waiting until the next main release for this instead of the half-assed version we've been dealing with.
Lol |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
260
|
Posted - 2012.06.05 11:36:00 -
[2] - Quote
Jackie Fisher wrote:CCP Explorer wrote: We honestly thought we were ready.  Pretty frightening statement, especially as a lot of the fixes you have been working on have been performance related. How did your internal testing miss so many noticeable performance issues and what steps will be taken to prevent this happening again?
Sounds like some dude came and said.. you know what the UI for CATIA (software used for industrial design such as for Boeing airplanes, automotive industry, ships and other heavy duty stuff) is too complicated. I'm gonna rewrite it real quick now, a couple months and make it real simple. There you go, 1 window does everything. You can place boxes and rotate and move them. What else do you need? Then he tests some stuff locally and its all "good". The coder has no even fn remote clue obviously what the software really does and how its used. He is not a power user and 99.99% of users are super power users. It's not a freaking Paint for windows duh. Then it's unleashed on tens of thousands of people who know 10000000x more about the software than the programmer who did the UI work. End result? FUBAR BUNDY. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
268
|
Posted - 2012.06.06 08:10:00 -
[3] - Quote
this new piece of **** UI needs to die. hit over 30 bugs right now. windows not saving popping randomly all over the place. switching ships is completely FUBAR. not saving any fn state properly. Opening a fn ship maintenance bay is a fn nightmare. i have to reopen the right sidebar on cargo, shift click, then close the fn sidebar.. kill all of it. this is some mega ****** job you did there. holy ****.
KILL IT AND GO BACK TO WHAT IT WAS BEFORE. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
271
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Posted - 2012.06.06 17:29:00 -
[4] - Quote
the UI is still unbelievably buggy in so many ways. logged in, left the screen for 20 mins or so, 4 panels were open (corp division 1, deliveries, items and ships, shockingly in the saved places.. except for the cargo hold which didn't get saved of course), when i looked at it agani i saw a spinning icon in each of them. had to relog to get stuff to load. what a pile of junk. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
271
|
Posted - 2012.06.06 17:35:00 -
[5] - Quote
Davina Sienar wrote:So... U think U fixed it now mostly ?? LOL-¦ whats with that new "feature" I just encountered ? Why can I no longer open a Trade Window in Station to someone beeing in same Corp ?? Trading inside Corp now forbidden ? Have to use Contract (Tax = new ISK-Sink) ? >> U can do by corphangar -> member hangars ... ? rly ? everybody without proper roles f.e. too ?? Should not be - I hope ^^ (Guess those Roles for beeing able to see Memberhangars had a Reason) Also what if it is a "real" "Trade" with Item vs. ISK ? not just the freegivaway into memberhangar ?? Next Thing: Containers inside Corphangar still not fixed ! see: 1) open Shipcargo - aka Window #1 2) open Corhangartab - aka Window#2 now try to open a Container in there ^^ No matter if u try dblclick / rightclickmenu open to access.. it will open a new Window ..... with your Shipcargobay ^^  doh! NO way to access a container in corphangar without scrolling thru that treehugger thingy --thnx Looting in Space ? fixed ? how ?? LOLOL wreck appears in tree only AFTER u already clicked the wreck and therefore ur shipcargo was switched away and replaced by wreckcargo HTFU and start fixing that mess u made of the whole inventory handling system it might be better now, compared to day 1 after release, but its still way beyond "rdy or working as intended" "less windows" ?? -> failsauce par exellence honestly, "realy" managing a corphangar requires now 7 windows instead of 1 with tabs to be open B+ÿ+ÿM[acc exp date: 24.06.12 - - - - no fix => no money]
i agree the ui got mega pwned. ccp hotdropped 1337 titans on it and fn obliterated the ui into shreds. "gj" CCP |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
279
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Posted - 2012.06.07 02:47:00 -
[6] - Quote
Udonor wrote:Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.
It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.
I disagree. Fixing regressions should take priority over future development. Otherwise you will keep adding new questionable features while your game as a whole is rotting to the point of being SO frustrating to play that everyone will just quit. So ok, now they pissed off maybe 20-50% of their customers (we are talking huge numbers here). They'll probably lose some subs, but they must somehow be thinking nothing they can't afford right now. Ok, maybe. But this fertilizer will be lingering along irritating people continuously. They are getting more bad rep. And it's a matter of discipline. If this is OK, another fkup like this is OK too. This is a pretty major one. This is way worse than NEX store. I personally don't understand why everybody whined about the NEX store as much as they did. So what, you can go buy a few PLEX, get a faction fitted Vindicator and pwn 95% of ships out there. How is that not golden ammo already? Add to the fact that you can buy a toon with maxed skills. But I digress. So they need to keep moving with their release schedule, uh oh. So the next release will be some more fertilizer potentially. Add to that another 20-50% pissed off customers, some more lost subs. Before you know it in 3-4 fkups they will be out of business. Time to change the development culture a bit. CCP as a whole should admit another failure, change their development processes to prevent future epic fails and roll back the UI at least until all the issues are fixed.
Bottom line is
this sh!t is NOT ok. FIX IT ASAP. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
281
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Posted - 2012.06.07 07:07:00 -
[7] - Quote
Oh yeah.. something else.. we all make mistakes, that's unavoidable I think considering the costs of testing for a complex software project like EVE. Maybe CCP is low on cash and can't afford proper QA. After all it's a niche game. OK fine. Not really but fine. No not OK, shoulda listened to test server feedback. Anyway as someone said, 3 WEEKS into it, still no rollback??
YOU ALWAYS HAVE AN OPTION TO ROLL BACK, USE IT NOW, AND LEARN HOW TO RECOGNIZE QUICKLY WHEN TO USE IT. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
287
|
Posted - 2012.06.07 10:32:00 -
[8] - Quote
ZaBob wrote:Dream Five wrote:
it is NOT ok to leave the bugs unfixed and move on to the next thing. Fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.
Developers ALWAYS hate to roll back stuff. Myself included. You're right that it should only take 2-3 days at most to get p4 to give you back your old UI. But there's other stuff that'd have to be done as well -- maybe some database update scripts, or maybe some adjustments to code to handle any database changes that weren't reverted -- and certainly a bunch of testing. You won't want to throw the stuff away; you'll want to preserve it in a branch, and fix it there -- maybe integrate it with the assets feature instead of the containers, and then merge it back into the main branch later. So 2-3 days screwing around with P4 and several days doing and testing builds and running them through the old regression tests. Then maybe a week on SiSi to make sure it's not broken worse than the current one (which should be obvious quickly!). But you know what? Your regular release schedule should be on hold right now, to clear the decks for fixing this. The rest of the team can test new stuff on Duality in the meantime, but anyone involved should be focusing on this, and there shouldn't even BE a release schedule until it's addressed. It's a blocking issue.
True i wasn't thinking about backend. It's always a complication. Still, as a customer i'm not sure if I should care, this shouldn't have happened in first place.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
287
|
Posted - 2012.06.07 10:34:00 -
[9] - Quote
RasKarpas wrote:ZaBob wrote:
Developers ALWAYS hate to roll back stuff. Myself included.
This is precisely why it's not the developer's decision. There are control mechanisms for quality developing, which obviously fail time after time.
Yep. This. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
287
|
Posted - 2012.06.07 12:34:00 -
[10] - Quote
RasKarpas wrote:CCP Goliath wrote: I feel that mistakes have already been admitted, and I don't feel that anyone is really showing ego about this. We've been as frank and open in communication channels as possible, and have, are and will continue to react to the feedback we are receiving. As I stated earlier in the thread, Explorer and I will be collaborating on a devblog explaining out development process as all current external literature on it is outdated and there seems to be a great deal of interest in it (along with some statements of fact about it that are incorrect).
Just to make it clear, I never brought up any ego issues, it was an unfortunate expression by the next poster. You can't seriously make statements like this, and I don't understand what's the point of answering them. I would like to emphasize a point - The major problem IS NOT (probably  ) in the development process. The main problem is with your customer awareness. Customer awareness produces User Requirements, which in turn produce System, Sub-System and other requirements. I.e. - Customer awareness drives (or should drive) the development process. You drop a feature on TQ, and dig in for feedback, while producing workarounds and fixes. The feedback that this is simply a bad feature - is not really accepted, is it? In my business, dropping a new feature on my clients, without extensive research of the implications might result in a total disaster, and my competitors are to gain from this. In your business - you are still lucky, since you have no competitors up to standard, and it's a computer game after all. This will work up to a certain point, and i ask you - please don't get there, since i do like this game. And I will say again - i present these points in a rational way, not driven by emotions unlike most of the "**** this, i cancel my subscriptions" shouters on which i frown upon.
From some earlier statements (about dev priorities, need to move on with release schedule) I was actually under impression that some people at CCP wanted to dismiss the issue as nonexistent or not high priority at least.. You are probably correct that they just didn't have a clue just because they don't have customer awareness :) But hey the game is complex and CCP devs write code, not play games :)
Regardless, my statement was actually intended as a general statement about development not aimed at CCP directly in this case, but I understand why it was seen as aimed at CCP in this context. My bad. |
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Dream Five
Renegade Pleasure Androids Pleasure Syndicate
287
|
Posted - 2012.06.07 12:50:00 -
[11] - Quote
Anyway.. since someone at CCP is actually reading this..
please fix the window persistence for good on all types of containers. Its currently working intermittently. I open corp hangar, deliveries, ships, items, cargo, fuel bay and carrier maint bay. then either undock, fly somewhere and dock there or relog, or relog on another character on the same account and some of the windows are partially closed or shuffled in a stack. Some are in the saved position.
Also please bring back the right click shortcuts and add configurable keyboard shortcuts for all types of containers such as fuel bay, carrier/orca ship maintenance bay off the top of my head. Accessing fuel bay is a bit of a pain right now - i have to first open cargo, if i'm lucky it will open in the right spot, then since it does remember the sidebar docked state (which is good), unfortunately in this situation it doesn't help, i have to undock the sidebar, resize the cargo window so i can scroll up to fuel bay and see it actually (my cargohold is usually shrunk to a small window to save space), then shift-click on fuel bay, fuel bay by this time usually forgets its positoin (but not always), reposition the fuel bay where i want it, hide the sidebar again and resize/reposition the cargo window. Phew. Tired just typing this. Just for the record, this should have been zero mouse clicks. That's right, 0. Because ALL WINDOW POSITIONS AND STATE SHOULD BE PERSISTENT AND PERSISTENT WITHOUT BUGS, PERSISTENT PER ACCOUNT AND PERSISTENT ACROSS LOGIN SESSIONS. Ideally it would be persistent server-side but i could see how that could be an issue. Hell's id be willing to pay for some server-side persistence and templates so i can copy them across multiple accounts. But this is a more specialized request and def not top priority.
Something else I tried is extracting a ship from a carrier ship maintenance bay and trying to refit with equipment stored in the carrier corp hangar . That was even worse, took me like 10 minutes.. just try it for yourself... Need to bring back shortcuts for carrier corp hangars too.. I'm sure there's a ton more scenarios that are completely broken now.. broken as in it takes 10x longer or more to perform an operation. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
287
|
Posted - 2012.06.07 13:08:00 -
[12] - Quote
Maul555 wrote:Did the ore mining barges get V3'd too? It looks a bit better today, or am I just hallucinating?
Oh yeah and while we are off-topic.. can we please get unuglifed ship models (geometry) for Archon and Revelation? That would be stellar.
Most of the modifications done to Amarr ships were also a regression from visual perspective (IMO) but I really can't be bothered enough to complain much about that. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
296
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Posted - 2012.06.07 19:10:00 -
[13] - Quote
Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp?
Ha.. ha.. ha... welcome to my world. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
|
Posted - 2012.06.07 19:15:00 -
[14] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.
Because you don't want the tree view undocked by default ever, for anything. It wastes screen space and only allows for completely trivial shortcuts in very limited scenarios that only apply to very beginner players. Also the tree view takes too much space in both width and height and you have to scroll through it and resize the whole window to fit. It's quite fubar. When you have a POS with 6 equipment assembly arrays, 4 ship assembly arrays, 2 component assembly arrays and some labs with BPCs, you don't have any screen space for the ridiculous tree view that is completely unusable in small windows. And you want all positions saved for all and each single one of these assembly arrays to streamline operations (can't stress enough, saved means persistently saved, really persistently, as persistently as it gets, like in a Swiss bank).
Or make the tree view adaptive at least to the current subcontainer type, so that the tree view for an equipment assembly array only displays, what? thats right things that only apply to that partiicular container duh, which is what? Corp divisions thats right. Uh, oh, sounds just like what we had before doesn't it?
For the love of god, reconsider roll back. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
|
Posted - 2012.06.07 19:29:00 -
[15] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)
Yes that would help a ton please. Every single function pretty please map to individual shortcut. Repeated shortcut application to open/close as usual. Real, tested window persistence pretty please with cherries and sugar on top. People will customize for their specific usage. All less frequently used functions like fuel bay, corp divisions 1-6 (preferrably those would stack in the same window by default i think but with undock option), ship maint bay, ore hold, drone bay, etc etc |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
297
|
Posted - 2012.06.07 19:32:00 -
[16] - Quote
Vaerah Vahrokha wrote:CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
There's a reason why MANY softwares have moved the hell away from tree views and implemented tabs. It's called basic, simple sense. Writings are horizontal (western ones). That is, they take lots of horizontal real estate. Tree views make already large windows unnecessarily larger by putting horizontal information to the left of the window. Tabs make large windows functional because they take small vertical real estate and zero horizontal real estate. The very fact you are going against all the accepted modern UI designs and find it good enough to "not going anywhere" is worrysome. You are implementing outdated and unpractical concepts. The day the UI is bug fee, it will still be conceptually wrong. See, many times I wanted to send CCP my curriculum but with decision makers taking this kind of directions and then sticking to them, I would feel embarassed. I would probably be bound to some "you won't publicly state your superiors borked grand time" legal agreement as well so I'd be put together the same people who can think these kinds of designs. No way.
Yes. Tabs are better than trees for reasons outlined. Good reasoning here, worth paying good attention to this one. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
299
|
Posted - 2012.06.07 19:51:00 -
[17] - Quote
Rock Kicker wrote:CCP Goliath wrote:Salpun wrote:Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. Pretty much this. It's the exact same functionality as before, except you hold down shift if you want it in a separate window as oppose to using the tree view. Except Shift-clicking on a pos array structure, either visually or from the overview does nothing. Shift-double-click causes you to approach the array only. Shift-click (and shift-dbl-click) from the tree on an array either expands or collapses the divisions. Only way I have found to open multiple inventory windows is to shift-double-click cans I carry in my cargobay. So I get an inventory window for my ship caargo, and then one for each can. Then I have to keep the damn tree active (or expand it out each time) on each one so i can change divisions as I move minz, etc around between arrays to run jobs. I generally have a minimum of 4 windows open at one time when sitting at my tower doing work. This UI has made working at a pos an absolute PITA.
I think this would actually be very handy to open corp hangars on shift-click for POS structures. With horizontally spaced Tabs, not Tree views for corp divisions. It really wasn't broken. Really it wasn't. It was better, believe it.
The tree view is a part of cargohold of a freighter or industrial typicall for POS operation. You don't want to move/resize that window so the tree view is useless. There's currently no other way to access POS structuers other than resizing the cargohold, opening tree view, then undocking the structures you need, then docking the treeview, and resizing the cargohold back to where you want it to be. Massively tedious is a massive understatement. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
300
|
Posted - 2012.06.07 19:58:00 -
[18] - Quote
Haifisch Zahne wrote:Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled. CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
At least they are communicating now, I think there's still hope they'll come to realize the tree is not that great for everything. It certainly doesn't make sense to have it as a part of every UI element for reason outlined. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
300
|
Posted - 2012.06.07 20:13:00 -
[19] - Quote
Shift-click on open inventory for POS structures doesn't save window positions, instead they stack on top of the last opened one. Highly unpleasant. Why shift click in overview? That's against overview conventions. What is happening? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
301
|
Posted - 2012.06.07 20:41:00 -
[20] - Quote
dragging a stack onto another stack in cargohold now always tells "no more units in source location" and doesnt allow to drag directly onto another stack even if there's sufficient cargo space. Previously it correctly clamped the number of units to max cargo space. This is broken now. |
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Dream Five
Renegade Pleasure Androids Pleasure Syndicate
306
|
Posted - 2012.06.08 04:51:00 -
[21] - Quote
Swanger wrote:Dear CCP,
The UI tree sucks. Change it back!
20 plus pages of it sucks and your still trying to defend it! Change it back!
There's another 70 page thread dude. The whole argument is ridiculous frankly. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
307
|
Posted - 2012.06.08 06:28:00 -
[22] - Quote
Chokichi Ozuwara wrote:
This expansion was "light in the pants" and what should have been a key feature enhancement (improving the UI) has turned into CCP's 2012 Waterloo.
They seem to enjoy shooting themselves in the foot on a fairly regular basis huh. I kinda feel for them. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
307
|
Posted - 2012.06.08 06:31:00 -
[23] - Quote
Instead of adding all this crap they should've expanded corp asset search to include POS structures tbh. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
313
|
Posted - 2012.06.08 18:51:00 -
[24] - Quote
ZaBob wrote:Dream Five wrote:Vaerah Vahrokha wrote:CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
There's a reason why MANY softwares have moved the hell away from tree views and implemented tabs. It's called basic, simple sense. Writings are horizontal (western ones). That is, they take lots of horizontal real estate. Tree views make already large windows unnecessarily larger by putting horizontal information to the left of the window. Tabs make large windows functional because they take small vertical real estate and zero horizontal real estate. The very fact you are going against all the accepted modern UI designs and find it good enough to "not going anywhere" is worrysome. You are implementing outdated and unpractical concepts. The day the UI is bug fee, it will still be conceptually wrong. See, many times I wanted to send CCP my curriculum but with decision makers taking this kind of directions and then sticking to them, I would feel embarassed. I would probably be bound to some "you won't publicly state your superiors borked grand time" legal agreement as well so I'd be put together the same people who can think these kinds of designs. No way. Yes. Tabs are better than trees for reasons outlined. Good reasoning here, worth paying good attention to this one. True up to a point. You should see the top of my browser window (Chrome), with 54 tabs, each one a favicon rather than something meaningful. My Eclipse editors end up much the same way. There comes a point where tabs start to fail -- you can go to multiple rows of tabs, but eventually that fails as well. Trees have their place. When structure is important, they help. When the list is long, they help. Where do we have the longest potential list of containers? The Assets window.
You can't help a long list of containers with a linear structure. You need a 2D list. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
314
|
Posted - 2012.06.08 19:16:00 -
[25] - Quote
Still spinning signs indefinitely in inventory windows about 10% of the time - have to relog to load inventory or undock.. Really? Window positions and state still not saved properly most of the time. Why should I pay you for writing buggy code? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
319
|
Posted - 2012.06.08 22:47:00 -
[26] - Quote
when i switch ships cargohold window doesn't switch to active ship. Stupid. Bring back the old UI this new thing has WAAAY too many issues. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
319
|
Posted - 2012.06.08 22:49:00 -
[27] - Quote
Challu wrote:Captain' Jack Sparrow wrote:OK, now that I am at the correct "official" thread (thank you CCP Explorer) I am hoping to get an answer. The Unified Inventory, as described on CCP's own website, does NOT seem to be the same as the Unified Inventory that I am forced to use in-game. Quote:Unified Inventory - Your entire fortune in a single click
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding. Taken from this page --->>> http://www.eveonline.com/inferno/unified-inventory-ftr/To me, it seems like this "feature" was intended to be used under the assets tab, and then got sidetracked into this mess we have now. In my opinion, the assets tab is the perfect place for this new toy. Could a DEV please explain what has happened here? Your website contradicts the reality of the game. Thank you so much. Good point! What happened, CCP? You had the right idea initially, how did you get side-tracked..!
I have an idea, let's make a billion dollars. Now the question is how? Uh, i tried some google ads for 10 minutes but failed to make a billion dollars. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
320
|
Posted - 2012.06.08 23:51:00 -
[28] - Quote
Challu wrote:Dream Five wrote:
I have an idea, let's make a billion dollars. Now the question is how? Uh, i tried some google ads for 10 minutes but failed to make a billion dollars. They don't know how.
That went right over my head - what?
There's a long way from having a great idea to implementing it. You can have arbitrary ideas. They had a good idea, let's make things better. They tried implementing it but instead FUBARed. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
320
|
Posted - 2012.06.08 23:52:00 -
[29] - Quote
Elijah Craig wrote:The tree-panel is automaticly resizing when i resize the whole inventory window. This is really annoying. I'm not resizing the whole window to see more of the tree panel, I'm doing it to line up the columns of the items or to resize the tems view.
I fear this is some funky "UI Design" thing and is intentional as it proportionally resizes the whole window for me. Please keep the tree panel width static and only adjust it when I adjust that pane, not when I resize the whole window.
As I said.. Separate "The Tree" into a completely separate window that adjusts to currently selected window. Roll back the rest of the UI. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
323
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Posted - 2012.06.09 00:34:00 -
[30] - Quote
Hakaru Ishiwara wrote:Before I consider taking advantage of the $10 / 30 days account re-activation offer, can somebody confirm that capital ship hangars (carrier, specifically) are:
1) easily accessed by the ship owner either sitting in the ship or when the ship is sitting in a station hangar unoccupied? 2) able to be accessed in-space by corp or fleet mates who either have the roles or are ganged up? Same for the ship hangar? 3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay? 5) that same tab-filled window be minimized and re-opened / clicked as needed whether in-station or undocked?
Thank you very much, in advance.
No you can't do any of this, maybe except 2) somehow. |
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
328
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Posted - 2012.06.09 02:09:00 -
[31] - Quote
Crosi Wesdo wrote:Down with one window. Im looking in containers, not browsing my hard drive. Theres a difference in immersion, visability and efficiency. And the new system is not an improvement to any of those.
I will only be satisfied if the game realises that;
Cargo Holds Drone Bays Corp Hanger Arrays Fuel Bays Station Containers Cans in Space Wrecks
...etc, are all different things (and not one unified file structure), and remembers where i set the previous contents window of any of those particular items.
For example, i buy a new ship and get into it, double click, opens cargo hold in the same location as where i set my last ships cargo hold window, as in, cargo hold window locations are persistent and stack with other cargo holds. I open a wreck in space, it opens where i opened my last wreck, NOT OVER MY CARGO HOLD (unless the user stacks it with their cargo hold of course), then i can easy drag what i want from one to the other with the minimum number of mouse clicks possible.
The same as above applies to all other container types listed above and any others i may have left out. This way we are free to REDUCE mouse clicks and INCREASE visibility over what we are trying to accomplish with our assets.
If i want my drone windows AND cargo holds to open in the same location, then i can simple join the two stacks together. Having EVE actually recognise where i put my last cargo hold and open a new ships cargo hold in that location would actually be an IMPROVEMENT over how it used to be.
The ONLY time i want to navigate using 1 window is when i open the navigation pane(in the ass) and manually navigate around. Though i dont see that happening alot if you can just please drop this nonsense and for once give us what we want without making thousands of players quit.
I hope this is clear. You are heading in the wrong direction with this.
They get it and have lofty ideas but are unable to code correctly or even find bugs in their code. Leave them alone. Meaning unsub and play something else. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
328
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Posted - 2012.06.09 22:18:00 -
[32] - Quote
Jonuts wrote:El Geo wrote: New UI could work for assets and corp assets tab, i dare say it might actually make these two easier to use, especially as corp assets search tab can't be organized by jumps.
What we have atm, the old system was hands down better, im using the new system becuase i have to. In english speaking countries there is a saying KISS, keep it simple stupid.
CQ yeah feel the same, actually like it but theres no use in it so again, never use it. i personally feel that CCP have now fallen into the trap that they have to update all the graphics to make eve better, You don't have to. I know a bunch of folks who use second computers that are sub par for second account (i use an old single core computer for a trading account who rarely ever leaves station and when they do its pretty much an autopilot somewhere thing, i dont need amazing or even average graphics on it, i'd be happy with untextured polygons, i feel the same sometimes with pvp, i rarely look at the textures and prefer to have everything low 'just incase of any potential lag')
My father and brothers have all but stopped playing, my 2 sisters aren't interested anymore becuase the content got old (no amount of shiny graphics will bring people like this back) and tonnes of people ive met over the years ive played havent been online since xmas just passed, a few have come back said oh it looks nice, played for a few hours and havent been seen again.
Content and functionality over shiny graphics and rebalancing.
anyway getting too tldr
In all fairness, the people that give shiny graphics and the people that mutilated the UI are two different groups. There's no reason to concentrate your efforts when you have enough people. You can only put so many people working on the same project. There comes a point where throwing more money/people at it just doesn't help. The opportunity costs aren't crystal clear (unless they had a dev blog saying "Hey, we cancelled X to do Y"). Realistically speaking, it's doubtful that upgrading the graphics came at an opportunity cost of content or functionality. Also, you don't need cutting edge graphics, but when they get dated enough, it starts to matter. There's a reason Dwarf Fortress, in it's infinite awesomeness, isn't a major game with hundreds of thousands of players. When graphics get poor enough, people that WOULD play decide not to. Upgraded graphics won't bring back people that don't like the game, but merely help bring aboard players that would have skipped it before.
Not entirely true. While certain people have a certain skillset in a specific game area, you can often ask a person Y to help out on project X even though there's significant ramp up. Usulally graphics coders will not do UI work though due to pay grade (graphics coders are the most expensive talent in the industry after network/server coders.. and that's because for network/server they are competing for talent vs Google etc. which is impossible of course for a tiny revenue company like CCP). All the more reasons to roll it back and reformulate the goals.
Anyway when is this junk going to be rolled back? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
328
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Posted - 2012.06.09 22:29:00 -
[33] - Quote
I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
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Posted - 2012.06.11 01:15:00 -
[34] - Quote
Arcane Sun wrote:Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol My guess was that this was probably one of the REAL goals of this downloadable FUBAR machine known as the Unified Inventory.
Brilliant conspiracy on CCP part. Damn I'm impressed. Keep the UI broken in new ways every day and make it completely unpredictable. However at this point it's so fubar i swear it would be faster if they asked for a captcha every time you dock into a station. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
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Posted - 2012.06.11 01:30:00 -
[35] - Quote
Captain' Jack Sparrow wrote:CCP Goliath wrote: The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. I missed this post earlier, and having read it, I am very disappointed. This closed-minded mentality WILL cause people to let their subscriptions lapse. Honestly, I was planning to wait it out with my three accounts, and see if CCP pulled their heads out of their a$$es. The statement above might just change my mind. Anyone have the skill book "Exit Strategy 101"?
Well.. I'd cut them some slack.. you can't hang on to individual statements (i'm sure i've been guilty of that in the past though lol). People say stupid stuff, i'm no exception i'm sure. I'm sure he didn't really mean it that way (or did he?). But yeah it's quite concerning that they don't see maintaining the existing customer base happy as a requirement for their new changes. They really should be thinking of it as a design problem with multiple requirements. A requirement "we want fewer windows" is kinda lame in of itself. I suspect the true requirement was to make it a) easier for new players to get into the game and find stuff b) simplify inventory management for existing players c) absolutely not make it a total PITA for a massive number of people goes without saying but apparently wasn't on the list
i suspect a) partially succeeded, new players just open one window and see all the stuff there and ask their questions. However as they learn more about the game they become more accustomed to various features and will get progressively frustrated b) FAIL c) FAIL
final score = minimum of all requirements satisfied (requirements are required duh) = FAIL
HOWEVER a) could be EASILY accomplished without b) and c) going completely south.
As I suggested earlier one idea (there could be other simple solutions) is to tie the 3 common UI windows into a view with 3 tabs that pops up when you click inventory. People are really used to tabs believe it or not. Tabs are everywhere - browsers, mobile. MSFT and AAPL spend millions of dollars on UI research and they come up with tabs for browsing. Hmm. I haven't seen any trees anywhere on windows or android lately. Why would that be? Maybe thats because trees are not that great. Just think about it for a second. There was a bunch of ways to accomplish a) and b) without "accomplishing" c).
So CCP: Back to the drawing board please and get some info on how people actually play this game before you make changes. Best off put someone who plays this game on doing UI work. And someone who can save and restore the state of windows from and to a hard disk without bugs in it.
Of course I'm somewhat having a 20/20 hindsight here but man, this is a really really bad mess up.
In the mean time rollback. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
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Posted - 2012.06.11 01:45:00 -
[36] - Quote
Spinny circles Unified Inventory That Doesn't Load on 2 accounts just now still. Can I see my inventory at least? Seriously? This bug was in for what weeks now reported by multiple people? |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
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Posted - 2012.06.11 01:47:00 -
[37] - Quote
Relog on one of accts twice in a row spinny circles of CCP can't be bothered to fix their bugs. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
353
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Posted - 2012.06.12 17:50:00 -
[38] - Quote
black cree wrote:Since this blog is the only AUTHORIZED place to talk about UI , let's go: As of now this UI is still a pain to use because it lacks basic functionalities: For example sometimes shift clicking an already open window closes it because it s a child window from the root window, and you cant guess it is a child window, or filters applied to a window somehow affect another window.  Even the best developpers team in the world can't improvise a UI out of the blue like this. It s a long run project , not an AGILE SPRINT.  Even google failed with their new gmail, it s about DETAILS and CUSTOMER RELATIONSHIP quality, and even with the so called new method you have this RELATIONSHIP IS HULL TANKING right now. I realise i have to translate my last sentence since some people somewhere in this project DONT KNOW EVE AND DONT PLAY EVE AT ALL. I suggest they get a free trial and try the product from the user perspective It s not about performance but DESIGN, so stop the performance fixes already. Please dont get offended by the rage, it s not about the code quality but the IDEA ITSELF which is questionable: could this idea come from the same place than the MANDATORY HALF BAKED CQ? I dont care if you buy a one million dollar RAMSAN to speed up the database queries to compute some fantasy average value of items : this feature IS NOT NEEDED in the first place. Don't force DOWN THE THROAT of players half baked features, criticized over and over on the test server. If you can't figure out what ' s wrong with it, HIRE good eve players, (not me) , pay them some eve stuff for 50 bucks and they ll point you in the right direction. While you are listening to paying customers to ACTUALLY UNDERSTAND what details are so annoying, make half baked features like the market value NON MANDATORY. How much money are you loosing from ragequit over the UI CCP ? Hint : in user interface there s the word USER. PS I dont use bot and never will.
Actually it is about code quality and QA quality. Just look at how many bugs they rolled out the fixes for. They fixed probably close to fifty bugs, just from their patch notes. That's some serious quality issues.
Btw i'm still getting spinny circles (inventory doesn't load, have to relog multiple times to load), windows still don't reliably save positions between sessions. Look at your code, something is different between let's say saving corp window position and this new unified UI position. Corp window position is always reliably saved. Copy that code over if you are unable to write your own new code. Obviously a different person is working on this new UI code now. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
354
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Posted - 2012.06.12 18:30:00 -
[39] - Quote
After i assemble a repackaged ship the UI locks up randomly and i have to restart. It's been what almost a month now? Fix it. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
355
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Posted - 2012.06.12 20:57:00 -
[40] - Quote
Maul555 wrote:Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people.
No thanks, i'd rather quit. |
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
357
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Posted - 2012.06.12 22:37:00 -
[41] - Quote
Maul555 wrote:Dream Five wrote:Maul555 wrote:Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people. No thanks, i'd rather quit. Whatever makes you happy. But local clients do get messed up from time to time, and there may be no possible update in the world that will fix it... From a purely troubleshooting standpoint, you need to reinstall your client before making one more complaint on that issue. You symptoms appear to be unique/rare, and nobody can really know for sure what is causing the problem until you take that basic step. Or to put it another way; Prove it's not your client, so you can confidently shove it in CCP's face
Not my problem. Local clients shouldn't get messed up. I sure didn't mess with it. If they can't properly maintain their own caching data structure and clean it up where needed along with their client updates shame on them. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
357
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Posted - 2012.06.12 22:40:00 -
[42] - Quote
Jonuts wrote:Dream Five wrote:Maul555 wrote:Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people. No thanks, i'd rather quit. Um. I'm all for irrational hate on the Unified Inventory, because frankly it's just THAT BAD that if you accuse it of anything less than genocide, I'm inclined to believe you. But that really does sound like a "you" problem, not a UI problem. Reinstall will probably fix it.
No, CCP has been long known for fcking up their local data structures. Uh, oh, our cache went bad, clear the cache. You know what i tried clearing the cache. And you know what this sh!t happens on two of my computers. Coincidence? Something is messed up on both? Now imagine this happening to military grade software running on a sattelite. Ooops we lost the sattelite. Can't clear the cache or reinstall ouch. Their quality standards are just low. Remember the boot.ini fckup? Oh, well, just reinstall your OS, no biggie. A bunch of screwups. The problem of UI locking up after i repackage a ship is clearly related to inventory not loading. Because when after that I click on an arrow to expand the UI sidebar treeview, i see a spinning circle there. They already reported fixing a similar bug in their patch notes (inventory doesn't load if you have a plastic wrap or something like that), this is clearly with 99% probability just another related bug. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
357
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Posted - 2012.06.12 22:49:00 -
[43] - Quote
Maul555 wrote:Dream Five wrote:Maul555 wrote:Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people. No thanks, i'd rather quit. Whatever makes you happy. But local clients do get messed up from time to time, and there may be no possible update in the world that will fix it... From a purely troubleshooting standpoint, you need to reinstall your client before making one more complaint on that issue. You symptoms appear to be unique/rare, and nobody can really know for sure what is causing the problem until you take that basic step. Or to put it another way; Prove it's not your client, so you can confidently shove it in CCP's face
2 machines, similar symptomes to a bug they already fixed. Enough for me. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
360
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Posted - 2012.06.13 15:54:00 -
[44] - Quote
Very simple solution. Post a poll on front page of EVE:
DO YOU PREFER THE NEW UI TO THE OLD UI [ ] YES [x] NO
End of story and speculation.
And of course don't doctor the numbers.
Or someone could just do the poll spamming the link to a third party website in Jita. That way we wouldn't have to question if CCP doctored the numbers. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
360
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Posted - 2012.06.13 15:57:00 -
[45] - Quote
CCP Goliath wrote:Gainard wrote:It may well be only 113 unique users. In this thread. I know of at least three more threads I have posted in with 50+ pages. There are probably a couple threads more. There may also be some complaints delivered via the bug reporting system. However, most players never post at all. It's the same with a bad restaurant, most people do not complain, they simply do not come back.
Of those who do post the vast majority is deeply dissatisfied with the UI and CCP's handling of it.
You can not deny there is no thread with 100+ unique users that express their happiness about the UI.
You can not deny that what has been accomplished with few clicks before now takes more clicks and takes more time than before. You can not deny that opening a second window involves the keyboard - that was not required before. You can not deny that ship cargo does not open on login as it did before. You can not deny the lag to display the windows' content when entering a station, which was not a problem before. You can not deny that the UI is buggy - OK, that counts for all new content, but that does not mean it has to be that way. You can not deny, that there is still no proper explanation as to why you forced the UI upon us. You can not deny there was no warning from the SiSi users.
You can deny to revert back to the old system - if you can make the UI work for us then these threads go dead. You may even get a thank you here and there.
You may keep the UI without addressing our suggestions and problems. But people will quit - certainly not a majority, otherwise you would have more posts here. But its a revenue cut that is easily avoidable.
In business its always easier to keep your customer happy so they come back for more (in this case stay on) than to accquire new customers. First, the restaurant analogy. The actual analogy is GÇ£A happy customer tells one friend, and an unhappy customer tells everybody.GÇ¥ This is why you rarely get vocal minorities shouting about how something is good. The first devblog on the Unified Inventory had 25 pages of happy feedback, then 25 pages of unhappy feedback. Almost all of the happy people were unique posters and did not repost later. I don't deny your first point but would amend it to "in some cases" as it is not the case for all, or even most use cases. I don't deny that you need to shift-click, but would say that firstly, sometimes things change, and secondly, I have been pretty clear that I have talked with the team about making this switchable with old functionality via a shortcut if possible and they are looking into that. I don't understand "You can not deny that ship cargo does not open on login as it did before." - do you mean login to the client if you previously had it open? We have acknowledged that there is some lag in cases of large inventories generally featuring containers. This is being worked on as we have stated. As for the design direction and the Sisi feedback - that is not my place to comment on.
It's pretty shocking that these people have the balls to argue that this junk UI is a good thing. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
361
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Posted - 2012.06.13 16:09:00 -
[46] - Quote
Gainard wrote:Off topic, but deemed - by me - to be neccesary: I wish to express my gratitude to Goliath for listening in and replying to all the complaints even though he is not responsible for the problems and subject to some abuse he does not deserve. I might explain some of the abuse by the sheer lack of respone we have received so far concerning our complaints. But lets not forget we are talking with a real person with real feelings, who is in defense of a problem he did not create. So please everybody, try to stay fair. You, as I, may not be satisfied with all of the replies - but we should honor the fact that there is someone to at least listen to us. That is much better than in a lot of other threads where there is no reply at all. So please give Goliath a break and try to reason without abuse. As for me: mea culpa, do as I say, not as I do 
Since when is QA lead not responsible for ... QA? I'm sorry i'm just really confused here. QA lead also doesn't get to prioritize fixes? That's unheard of. QA lead pretty much calls the shots on QA.
Look nothing personal. I don't care who you are, but as a QA lead I think the person in the QA lead position is definitely one of the people most responsible for this fiasco. It's the final gateway that gives the final approval for code to go live.
It should also be the person to call the shot on code rollback. Maybe it's time to step up a bit. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
362
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Posted - 2012.06.13 17:29:00 -
[47] - Quote
I made an online poll here. Surprisingly it seems that CCP is still not convinced that the UI is bad, both the concept and implementation. I guess we can try to figure out the truth, since the opinion to roll back to old ui that most people here share can be dismissed as "vocal minority".
http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-ui
Please vote and spread the word. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
363
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Posted - 2012.06.13 17:55:00 -
[48] - Quote
ZaBob wrote:Dream Five wrote:I made an online poll here. Surprisingly it seems that CCP is still not convinced that the UI is bad, both the concept and implementation. I guess we can try to figure out the truth, since the opinion to roll back to old ui that most people here share can be dismissed as "vocal minority". http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-uiPlease vote and spread the word. OK, I voted, but I don't think it's a good idea, albeit well-motivated. Mostly, it's a bad idea because of selection bias. Spreading the word may help alleviate the bias, if the spreading is relatively unbiased. Since you've gone and done it, I may try to spread it within our alliance. There's a bias there, but less than "people who come to this thread to complain". So far, the results are more positive than I would have expected; if the poll were based on a good sample, that would be even more interesting. My other problem with the poll is that it is too narrow. I voted "It's terrible", but if it were integrated with assets instead, I'd have voted positive, myself. And I'd really like to understand what people like (I might learn something I can integrate into my workflow). And it would be helpful to know which aspects people don't like. I'm going to hold off on broadcasting this, in hopes that CCP Goliath (or someone) would seek out the data in a more careful way, perhaps with more detailed questions and a random sample. I was actually contemplating suggesting it in response to his 'Metrics > Hyperbole' comment.
I spammed it in Jita. Jita should be pretty unbiased i'd say. Besides what makes you think that people who post and read on forums are biased? Because they are more of power users?
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
363
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Posted - 2012.06.13 18:10:00 -
[49] - Quote
CCP Goliath wrote:Dream Five wrote:ZaBob wrote:Dream Five wrote:I made an online poll here. Surprisingly it seems that CCP is still not convinced that the UI is bad, both the concept and implementation. I guess we can try to figure out the truth, since the opinion to roll back to old ui that most people here share can be dismissed as "vocal minority". http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-uiPlease vote and spread the word. OK, I voted, but I don't think it's a good idea, albeit well-motivated. Mostly, it's a bad idea because of selection bias. Spreading the word may help alleviate the bias, if the spreading is relatively unbiased. Since you've gone and done it, I may try to spread it within our alliance. There's a bias there, but less than "people who come to this thread to complain". So far, the results are more positive than I would have expected; if the poll were based on a good sample, that would be even more interesting. My other problem with the poll is that it is too narrow. I voted "It's terrible", but if it were integrated with assets instead, I'd have voted positive, myself. And I'd really like to understand what people like (I might learn something I can integrate into my workflow). And it would be helpful to know which aspects people don't like. I'm going to hold off on broadcasting this, in hopes that CCP Goliath (or someone) would seek out the data in a more careful way, perhaps with more detailed questions and a random sample. I was actually contemplating suggesting it in response to his 'Metrics > Hyperbole' comment. I spammed it in Jita. Jita should be pretty unbiased i'd say. Besides what makes you think that people who post and read on forums are biased? Because they are more of power users? I agree that there is more detail to it but the basic problem right now seems to be that CCP doesn't believe that enough people out there really dislike this new UI and would rather go back to the old UI. That is not a good poll at all. You don't even give the feature its real name, and like ZaBob has said your polling base selection leaves pretty much everything to be desired. I can say categorically right now that that poll will not feature in the slightest in any of our decision making, nor will it change my opinion about the spread of dislike for the Unified Inventory.
Please make a proposal then for what would be a good poll. So far it's not looking good for you and it's going to be harder to dismiss than just "vocal minority". We can rephrase it and start over.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
363
|
Posted - 2012.06.13 18:13:00 -
[50] - Quote
ZaBob wrote:Dream Five wrote:ZaBob wrote:Dream Five wrote:I made an online poll here. Surprisingly it seems that CCP is still not convinced that the UI is bad, both the concept and implementation. I guess we can try to figure out the truth, since the opinion to roll back to old ui that most people here share can be dismissed as "vocal minority". http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-uiPlease vote and spread the word. OK, I voted, but I don't think it's a good idea, albeit well-motivated. Mostly, it's a bad idea because of selection bias. Spreading the word may help alleviate the bias, if the spreading is relatively unbiased. Since you've gone and done it, I may try to spread it within our alliance. There's a bias there, but less than "people who come to this thread to complain". So far, the results are more positive than I would have expected; if the poll were based on a good sample, that would be even more interesting. My other problem with the poll is that it is too narrow. I voted "It's terrible", but if it were integrated with assets instead, I'd have voted positive, myself. And I'd really like to understand what people like (I might learn something I can integrate into my workflow). And it would be helpful to know which aspects people don't like. I'm going to hold off on broadcasting this, in hopes that CCP Goliath (or someone) would seek out the data in a more careful way, perhaps with more detailed questions and a random sample. I was actually contemplating suggesting it in response to his 'Metrics > Hyperbole' comment. I spammed it in Jita. Jita should be pretty unbiased i'd say. Besides what makes you think that people who post and read on forums are biased? Because they are more of power users? It's not that I have reason to think that they're biased. The fact that they've come here is a selection process. I don't have any reason to think it's NOT biased. Spamming it in Jita's better than here; that reduces my concern quite a bit.. It also makes those positives less of a puzzle, but more interesting. I'd like to see it in new player systems -- and god knows, I try not to pay attention to what goes on in Jita local! :) I also wish it had some indication of player experience level. And type of activity. Doing a good poll is harder than people think. But even a bad poll is usually better than armchair theorizing or counting posts on a forum thread, and I'm certainly not going to dump on you for wanting to take positive action! :)
Yes, I think only nubs read Jita local, so this is probably biased towards new players. More experienced players/power uses who are more likely to vote it down will not read this in Jita local I suspect.
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Dream Five
Renegade Pleasure Androids Pleasure Syndicate
363
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Posted - 2012.06.13 18:24:00 -
[51] - Quote
Btw i'm not going to repost the link in this thread but only in game. Very few people will read that actual post a couple days from now so it shouldn't bias the stats much. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
364
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Posted - 2012.06.13 18:53:00 -
[52] - Quote
MotherMoon wrote:I think I just read that you didn't give a **** about what woe said on Audi unless it was a bug.
Ccp I defend your new item UI, but it is not popular. The majority of players don't like it, that's just a fact. The vocal mintority would be those players acting anrgy and calling for a 100% roll back.
But the majority of us still don't like the new item UI. We wondered why you didn't keep it on sisi untill it was ready, looks like your answer is " oh no, we listened to player feed back, but only bugs, we don't waste our time when every single post on a 4 page thread is negitive on the overall direction of the new UI.those are feature request and we don't listen to those"
So... That means you didn't think the rageless feedback that was contrutive on the test forums warning you that this would happen......
Do a real poll , man up. You might fund while the intention was noble, you failed tertibly when it came to how you put it in the game. Windows 7 wouldn't have icons on the desktop over write your windows, it'd just stupid. And has nothing to do with the tree view, the behavior if the new UI is poorly designed. Face the facts, its important in finding what must be done to fix the UI
I agree. There is most definitely sufficient evidence that something is sufficiently wrong, so that CCP needs to be sufficiently concerned :) |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
367
|
Posted - 2012.06.13 19:12:00 -
[53] - Quote
new poll with updated feature name (for distribution outside of this form, please don't re-vote on this one)
http://gopollgo.com/is-unified-inventory-in-eve-inferno-expansion-better-than-the-old-inventory |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
374
|
Posted - 2012.06.14 04:26:00 -
[54] - Quote
There are really some weird shenanigans going on..
first i posted a poll: http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-ui
i'm looking at it right now. There's 63/8/2/22 vote coming from the UK which works out to 66% fantastic :) This is the link CCP Goliath replied to. I suspect it was distributed to CCP UK office.
Now if you look at this poll which i modified and it was distributed at 5 major trade hubs: http://gopollgo.com/is-unified-inventory-in-eve-inferno-expansion-better-than-the-old-inventory
The numbers are completely different 37/55/52/80 for the UK, making it 17/25/23/36% for fantastic/better/worse/terrible
The only plausible conclusion is that CCP actually bothered to doctor the first poll that I posted. I'm not sure why they would bother to do that but I can't think of any other explanation..
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
376
|
Posted - 2012.06.14 08:40:00 -
[55] - Quote
"CCP Goliath" wrote: I don't debate that there is a number of people who are disaffected at the moment, but your estimation of their percentage of the player base is grandly overstated.
Statistics says with 95% confidence that 58+/-5.5% of players are unhappy with the new UI. Nuff said. This is assuming 100k population and 300 sample. The sample was collected from trade hubs.
Can we stop with manufacturing synthetic damage control statements now? Your BPO is ME-20, not a good idea. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
377
|
Posted - 2012.06.14 09:09:00 -
[56] - Quote
Ribikoka wrote:Dream Five wrote:"CCP Goliath" wrote: I don't debate that there is a number of people who are disaffected at the moment, but your estimation of their percentage of the player base is grandly overstated. Statistics says with 95% confidence that 58+/-5.5% of players are unhappy with the new UI. Nuff said. This is assuming 100k population and 300 sample. The sample was collected from trade hubs. Can we stop with manufacturing synthetic damage control statements now? Your BPO is ME-20, not a good idea. That's why they cosmetics this topics. They deleted so much post (+baned players) which told many players dont like this UI. This is why they separated the UI topics and this is why they want to cheat with vote system. But everyone know this UI the worst development parts in the Eve history. Just CCP dont want to acknowledge this mistake.
Well.. i don't think the conspiracy goes that far if there's any at all.. they did solicit for feedback so they could get feedback, otherwise they wouldn't even ask. So yeah they didn't know. They just didn't expect a sh!tstorm. Now they regret it because they apparently really didn't realize just how bad it was. And they still don't want to believe it even though hard numbers tell the story in vivid colors.
Anyway now that we are all hopefully on the same page (faced with hard numbers) can we move on to some action items?
#1 Roll back the UI #2 post-mortem, discuss, redesign, whatever i don't care #3 feedback from Sisi really incorporated #4 everyone is happy and we are BFF again |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
379
|
Posted - 2012.06.14 14:52:00 -
[57] - Quote
War Kitten wrote:Captain' Jack Sparrow wrote:*snipped* CCP Goliath wrote:Also, the fact that you made a second poll just further invalidates your first one, because once people have voted for a poll they are pretty unlikely to vote in a second, nearly identical one. How can you say unlikely? *I* voted in the first one AND the second one. You're a double-voting minority :)
Arguing with a logic defying brick wall is pointless. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
380
|
Posted - 2012.06.14 21:59:00 -
[58] - Quote
Rock Kicker wrote:Dream Five wrote:It appears there are some weird shenanigans going on.. first i posted a poll: http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-uii'm looking at it right now. There's 63/8/2/22 vote coming from the UK which works out to 66% fantastic :) This is the link CCP Goliath replied to. I suspect it was distributed to CCP UK office. Now if you look at this poll which i modified and it was distributed at 5 major trade hubs: http://gopollgo.com/is-unified-inventory-in-eve-inferno-expansion-better-than-the-old-inventoryThe numbers are completely different 37/55/52/80 for the UK, making it 17/25/23/36% for fantastic/better/worse/terrible The only plausible conclusion seems to be that CCP actually bothered to doctor the first poll that I posted. I'm not sure why they would bother to do that but I can't think of any other explanation.. Small sidenote for you on this. I just voted 5 separate times on your 2nd poll. I simply closed my browser after voting (which clears all caches), opened it back up, rinse and repeat. So anyone could skew the poll in a matter of minutes... FYI - I voted 5 times for 'Terrible'. Still have yet to understand why taking 2-3 times longer to do the same tasks is considered 'new and improved'...
I agree that this is a more likely explanation for any anomalies than CCP's conspiracy :) Seems like the tool i used is cookie based.
Still the point is, while it's not a 100% argument, even a 80% true indication that 60% of people don't like it should be enough to put things in motion. The geographic data alone should suggest that the survey wasn't at least heavily skewed by repeating votes (I doubt someone would go as far as spoofing their GeoIP). Every time I'd post the link to 5 local channels in trade hubs i'd see a spike of votes on the page suggesting that most of the visitors were actually unique. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
382
|
Posted - 2012.06.17 07:03:00 -
[59] - Quote
100% repro always - after getting podded assemble ship in hangar - entire inventory locks up until you relog, doesn't let undock. |
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